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Yes, voxels may add some more difficulty but you are otherwise in the same boat as any developer in any game. This is no different and won't really be any more challenging than it is for any other game. Doing otherwise means a lot of wasted time redoing optimizations every time you add our change something. Pretty much all game developers wait to do serious optimization until it is almost complete. When it does come time to optimize i wouldn't want to be the Dev's as waiting so long to do so is going to leave them with a nightmare mess to deal with and possible one they can't fully fix. Single player is not great but playable but the multiplayer is a train wreck at this point.
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It's a alpha game so this is hardly unexpected though and we shouldn't be too surprised. Toss in the fact it's a voxel based game and it gets bad on even the best hardware.īetter hardware can make this less painful but not a great experience. The game is very poorly optimized due tot the fact there is 13 years of coding to deal with and no plans to do real optimizations tell its beta. Send link in dm (if in this site have DM) What hud you using it's looks handy for noob like me :OOO.
7 days to die pc add points full#
Pines like "treeFirLrg01", "treeMountainPine31m" I can put thousands that do not lower the fps! If they would render all the trees it would help a lot in terms of fps! and for me it would be a dream to build a biome with a dark forest full of oaks! haha. Oak pines that did not retexturing on the alpha 19 consume too much fps. In 7 days it is seen that everything is still seen to the horizon of the map and the fog is an ornament does not help anything, it would be good if you can choose the fog distance and help in fps as you say.Īlso from what I see the players' models drop a lot the fps when they are all together and disappear from 100 meters as if the work of the "LOD" would be done all in half and with most of the trees. when creating a heavy mission I would set the fog 100 meters just to gain fps performance and compensate for it. Haha that about the fog I think I had said it in the forum, I remember that in the operation flashpoint an old game had a mission editor. P.s: I need any commands for optimization (F1 menu), but not those that make the graphics worse, but something passive or something that will not be visible to the eye
7 days to die pc add points update#
So, in 20A there will be a multi threaded render (I forgot what it's already called, but it distributes work across processor cores).Īlmost forgot, In what alpha the WHOLE code will be redone and finished? Just because of Unity update 7DTD code is old and it's need to be redone. My pc: AMD Phenom II X6 1035T Processor (6 yards), 8.0 GB RAM, Nvidia GeForce 750Ti. Or, they will be rendered, but in very poor quality. Can devs make unusual optimization for blood moon? I have an 1 idea: blocks outside the fog will not be rendered, which will not load the video card. But before blood moon start i have 59-60 fps (on minimal settings, monitor is 1600x900), and it's uncomfortable when your fps drops sharply to 30-40. Optimization in 7DTD is average, it's bad and some good. are ok and buy the GPU later when the price has dropped.Įdited Octoby meganoth (see edit history) You might even buy anything except the GPU first for some FPS boost as the prices for CPU, motherboard, RAM. Just remember that 7D2D is CPU bound so get a good CPU (at least ryzen 5600x) because your CPU will determine what FPS you get for this game, not the GPU.
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If you don't buy your graphics card before 2022 your budget will be enough to provide quite a different play experience.
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So good luck with your money saving effort. Here some of that info in Faatals own words:Īny which way, I don't think the FPS will change much from now until release. Faatal said multiple times that they won't change to a newer render engine Unity provides because it would take too much time and effort. The whole code won't be redone either, changing to a newer version of Unity changes only some glue code. There won't be large gains in FPS, just more of the spikes to lower FPS will vanish as that is what Fataal as been optimizing lately. But a voxel game with changeable terrain is always a heavy load and many optimizations that can be done in normal static games can not be done in a game with a dynamic landscape.įor horde night I would guess there is still the hope that they find a way to make instantiation of zombies less FPS-heavy, but if they actually find a way they could instead turn up zombie numbers, because that is critizised a lot by players.Ī19 already uses up to 6 cores, as far as I know there is nothing new in A20, sorry. The game has been optimized by Fataal the last few alphas.
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